Then going through all of it picking out what we felt we could use. At which point we spent the rest of 2016 searching through years of content on the Vault downloading anything that we felt might be useable for Dark Sun. It was at this point in time (in the fall of 2016) that we started reaching out to the NWN community and recruited a very small team of Dark Sun fans. We took our time until we felt confident on what it was we wanted to do and that we would see this project through. We continued to talk about thing over the coming months trying to lay out and decide on what we really wanted to accomplish with a NWN Dark Sun world. So in Dec of 2015 the two of us started the discussion with each other about recreating the Dark Sun Campaign we loved so much using NWN. We really loved and enjoyed the Dark Sun Campaign. We had just about every 2e Dark Sun book/adventure made and read through them all many times. We first started playing PnP AD&D 2nd Edition Dark Sun in 1992 and still to this day it was some of the funnest PnP times we ever had. Dizzitt Gradan and I (Tonden Ockay) are really close friends in real life and have know each other 27+ years. So I will start of by giving you some back ground on how this project got to where it is current state. The product was released again and updated by Wizards of the Coast for D&D 4th Edition in 2010.Ī lot of work went into this project to get it to where it is today. The product line began with with the original Dark Sun Boxed Set setting which was released by TSR for AD&D 2nd Edition in 1991. You can get the complete NWN game on the Beamdog Store or on Steam.ĭark Sun is an original Dungeon & Dragons campaign setting set in the fictional, post-apocalyptic desert world of Athas known as Dark Sun. Our goal for this project is to recreate the world of Athas ( Dark Sun ) using NWN (Neverwinter Nights). Phandelver and Below: The Shattered Obelisk Website without the permission of the other.Mordenkainen Presents: Monsters of the Multiverse Net books, adventures, etc.) are jointly owned by both Wizards of theĬoast and the creator neither can do anything outside the official This means that fan-created add-ons (such as new Content created on the official website is considered to beĭerivative work (as it is based on the intellectual property owned by This site is recognized by WotC as the Official Dark Sun site on the Nothing in this net.book is official or fundamental, take what you like and discard what you don’tĭARKSUN, DUNGEONS & DRAGONS, D&D, the DARK SUN logo, the WIZARDS OF THEĬOAST logo and the D&D logo are trademarks owned by Wizards of theĬoast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. Something to do with game mechanics such as the one on tattoos. Rule/race/class and find it fundamental for his campaign. I found something totally unusable I included it because I’m sure that someone will instead love that Therefore I’ve included anything I could. I see a net.book as a source of knowledge and inspiration. This is a collection of the work of many players and DMs for the AD&D campaign setting Dark Sun. The following unofficial resources are provided to as player and dungeon master aids to help enhance the experience of using this product.ĪT LAST! The Third Edition of the Dark Sun Net Handbook is finally out. The new character tree allows players to advance many characters at once!.All PC's have one or more psionic powers!.Ability scores that can go as high as 24!.
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